#include <SFML/Graphics.hpp>
#include <cmath>
#include "net_connection.hpp"

#define GESCHW_VERLUST 0.2f
#define GESCHW_ZUNAHME 5.f
#define GESCHW_MAX 300.f

const bool multiplayer = true;

float getx(float rotation);
float gety(float rotation);
void smoothVelocity(float& velocity_x, float& velocity_y);
void moveship(sf::RenderWindow &App,sf::Shape &Fighter, Net_Connection &conn);
